In EUREQA, every question is constructed through an implicit reasoning chain. The chain is constructed by parsing DBPedia. Each layer comprises three components: an entity, a fact about the entity, and a relation between the entity
and its counterpart from the next layer. The layers stack up to create chains with different depths of reasoning. We verbalize reasoning chains into natural sentences and anonymize the entity of each layer to create the question.
Questions can be solved layer by layer and each layer is guaranteed a unique answer. EUREQA is not a knowledge game: we adopt a knowledge filtering process that ensures that most LLMs have sufficient world knowledge to answer our questions.
EUREQA comprises a total of 2,991 questions of different reasoning depths and difficulties. The entities encompass a broad spectrum of topics, effectively reducing any potential bias arising from specific entity categories.
These data are great for analyzing the reasoning processes of LLMs
PerformanceHere we present the accuracy of ChatGPT, Gemini-Pro and GPT-4 on the hard set of EUREQA across different depths d of reasoning (number of layers in the questions). We evaluate two prompt strategies: direct zero-shot prompt and ICL with two examples. In general, with the entities recursively substituted by the descriptions of reasoning chaining layers, and therefore eliminating surface-level semantic cues, these models generate more incorrect answers. When the reasoning depth increases from one to five on hard questions, there is a notable decline in performance for all models. This finding underscores the significant impact that semantic shortcuts have on the accuracy of responses, and it also indicates that GPT-4 is considerably more capable of identifying and taking advantage of these shortcuts.
| depth | d=1 | d=2 | d=3 | d=4 | d=5 | |||||
| direct | icl | direct | icl | direct | icl | direct | icl | direct | icl | |
| ChatGPT | 22.3 | 53.3 | 7.0 | 40.0 | 5.0 | 39.2 | 3.7 | 39.3 | 7.2 | 39.0 |
| Gemini-Pro | 45.0 | 49.3 | 29.5 | 23.5 | 27.3 | 28.6 | 25.7 | 24.3 | 17.2 | 21.5 |
| GPT-4 | 60.3 | 76.0 | 50.0 | 63.7 | 51.3 | 61.7 | 52.7 | 63.7 | 46.9 | 61.9 |
Not long ago, popular media was defined by "appointment viewing." We waited for a specific hour to catch a sitcom or tuned into the radio to hear the latest hits. Today, platforms like Mobimasticom highlight the transition to an .
Algorithms now curate our feeds, ensuring that the "popular" media we see is tailored to our specific tastes.
Aggregators and content hubs play a crucial role in navigating this sea of information. By focusing on "upd" (updated) content, these platforms act as filters. They help users separate the signal from the noise, providing a centralized location for: xxx video from mobimasticom upd
Identifying what is capturing the public imagination before it hits the mainstream.
A show produced in South Korea can become a number-one hit in Brazil overnight. Digital platforms have erased geographical boundaries. Not long ago, popular media was defined by
Entertainment isn't confined to one screen. A movie might start on a streaming service, expand through a mobile game, and maintain its community on social media forums. The Role of Platforms like Mobimasticom
Providing context to popular media, explaining why certain memes or shows are resonating with the masses. The Future of Entertainment Content Aggregators and content hubs play a crucial role
As we look forward, the synergy between technology and storytelling will only grow. We are moving toward a future of , where Virtual Reality (VR) and Augmented Reality (AR) will allow us to step inside our favorite entertainment.
From Mobimasticom: The Evolution of Entertainment Content and Popular Media
In the rapidly shifting landscape of the digital age, the way we consume stories, music, and visual art has undergone a radical transformation. One name that has consistently surfaced in discussions regarding this evolution is . As a hub for updated entertainment content, it represents a broader trend in how popular media is curated, delivered, and experienced by a global audience. The Digital Shift: From Broadcast to On-Demand
This website is adapted from Nerfies, UniversalNER and LLaVA, licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. We thank the LLaMA team for giving us access to their models.
Usage and License Notices: The data abd code is intended and licensed for research use only. They are also restricted to uses that follow the license agreement of LLaMA, ChatGPT, and the original dataset used in the benchmark. The dataset is CC BY NC 4.0 (allowing only non-commercial use) and models trained using the dataset should not be used outside of research purposes.