Steamapi Writeminidump _hot_ Link
A pointer to the EXCEPTION_POINTERS structure containing the actual exception data. uBuildID uint32
googlesource.com/breakpad/breakpad">Google Breakpad for 64-bit support? SteamAPI WriteMiniDump
A custom ID to track which version of your game submitted the crash. How to Implement Steam Error Reporting A pointer to the EXCEPTION_POINTERS structure containing the
To use this function effectively, you typically hook it into a Win32 exception handler. Valve recommends using the _set_se_translator function to catch unhandled exceptions. 1. The Minidump Function How to Implement Steam Error Reporting To use
According to the official Steamworks documentation, the function is defined as:
#ifdef _WIN32 #include void MiniDumpFunction(unsigned int nExceptionCode, EXCEPTION_POINTERS *pException) { // Optional: Add a custom comment before writing the dump SteamAPI_SetMiniDumpComment("Level: Forest, Players: 4"); // Write and upload the dump SteamAPI_WriteMiniDump(nExceptionCode, pException, 101); // 101 is your Build ID } #endif Use code with caution. 2. Setting the Translator
Create a handler that calls the SteamAPI_WriteMiniDump function.
