: Unlike its predecessor VRayScatter, MultiScatter supports any type of geometry, including VRayProxy and Arnold Proxies, directly within the same scatter object. Advanced Workflow Controls
: Quickly adjust the scale, rotation, and position of objects using numerical ranges or bitmap masks to ensure no two instances look identical. How to Use MultiScatter 1.097 multiscatter 1.097
MultiScatter 1.097: Optimizing Massive Scene Generation in 3ds Max : Unlike its predecessor VRayScatter