Increases Karryn’s "Allure," making it easier to distract guards and inmates, but also increases her Desire gain.

Many passives require a certain number of "incidents" (e.g., being grabbed 50 times).

A high-level passive that significantly changes how the Level 1 and Level 2 inmates interact with you, often leading to non-combat resolutions (at a high cost to Karryn's dignity). How to Manage Your Passives The trick to a successful run is Passive Synergy .

Gained by taking physical hits without falling. This reduces the chance of Karryn being knocked down, which is often a "game over" state in high-intensity fights. The "Corrupted" Path Passives

Buffs to your defense, counter-attack rates, or specific resistances.

Earned by resisting sexual urges in combat. This is vital for maintaining Willpower, which acts as your secondary health bar.

If you want to keep Karryn "pure" or simply efficient at her job, focus on these early-game passives:

Passives in Karryn's Prison are permanent traits acquired through specific actions, repeated exposure, or reaching certain thresholds in combat. Unlike Edicts, which you buy with money, passives are "earned" through gameplay. They are generally categorized into:

Focus on Endurance , High Pain Tolerance , and Will of Steel . This allows Karryn to take massive amounts of physical punishment while staying upright.