: Pre-rendered cutscenes in early builds suffered from jarring volume spikes or drops compared to active gameplay. Patches have normalized dynamic ranges across dialogue and combat.

: Adjusting the Field of View (FOV) slider no longer causes objective markers to detach from their designated targets on the HUD. 🚀 Performance and Stability Under the Hood

: Players previously had to double-press the R3 button to toggle the time-slowing Concentration skill after its initial activation. A single press now cleanly executes the command. 🎨 Visual and Audio Enhancements