: Pre-rendered cutscenes in early builds suffered from jarring volume spikes or drops compared to active gameplay. Patches have normalized dynamic ranges across dialogue and combat.
: Adjusting the Field of View (FOV) slider no longer causes objective markers to detach from their designated targets on the HUD. 🚀 Performance and Stability Under the Hood
: Players previously had to double-press the R3 button to toggle the time-slowing Concentration skill after its initial activation. A single press now cleanly executes the command. 🎨 Visual and Audio Enhancements
1.0.37 - 1.... - Horizon Zero Dawn Remastered Update
: Pre-rendered cutscenes in early builds suffered from jarring volume spikes or drops compared to active gameplay. Patches have normalized dynamic ranges across dialogue and combat.
: Adjusting the Field of View (FOV) slider no longer causes objective markers to detach from their designated targets on the HUD. 🚀 Performance and Stability Under the Hood Horizon Zero Dawn Remastered update 1.0.37 - 1....
: Players previously had to double-press the R3 button to toggle the time-slowing Concentration skill after its initial activation. A single press now cleanly executes the command. 🎨 Visual and Audio Enhancements : Pre-rendered cutscenes in early builds suffered from