Germany also saw further updates as part of the ongoing "Germany Rework" project. Specifically, the —including cities like Cologne, Düsseldorf, and Dortmund—was updated with more realistic landmarks and road layouts. The Minimalist UI Rework
A move to clustered lighting allows the game to handle many dynamic lights (like street lamps) in a single pass, improving night-time performance. Revisiting the Heart of Europe: Map Reworks ets2 1.50
Smoother transitions between shadow distances for a more natural look. Germany also saw further updates as part of
Smoke and dust now blend seamlessly with the environment instead of cutting through solid objects. Revisiting the Heart of Europe: Map Reworks Smoother
The headline feature of 1.50 is the introduction of a new graphics core. While the game still runs on the DirectX 11 API for now, the backend has been completely rewritten to support advanced features like . This addition effectively eliminates the "shimmering" and jagged edges that have long been a critique of the game's visuals. Key visual improvements include:
SCS Software continues its mission to bring older parts of the map up to modern standards. In 1.50, received a complete top-to-bottom redesign. Major cities like Geneva, Bern, and Zurich were rebuilt from scratch, and the road network was expanded to include the A9 motorway and the N19 road.
Smoke particles now react to sunlight and ambient light for better volume perception.