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, allowing fans to experience the superhero world in first-person. Accessible devices like the Xiaomi Mi VR
November 2016 saw a massive push for Virtual Reality as the "next big thing" in entertainment content. bigtitcreampie 24 11 16 sara retali xxx 1080p m top
By late 2016, the media landscape was adapting to a world where smartphones were the primary source of entertainment. , allowing fans to experience the superhero world
(launched around this time for approximately $29) began lowering the barrier to entry for immersive home entertainment. The Shift to "Mobile-First" Consumption bigtitcreampie 24 11 16 sara retali xxx 1080p m top
Standout innovations included VR basketball broadcasts by the NBA and the release of Batman: Arkham VR