This function runs automatically multiple times per second. You must update the centerX and rotateAngle of your person here. person.centerX += 5 (moves the person right) person.rotateAngle += 10 (rotates the person)
If the person moves off the screen, you need code to reset them to the beginning or reverse their path. Common Pitfalls and Solutions
Successfully animate a group of shapes (like a stick figure or a "DVD" icon) so they move across the canvas while rotating or bouncing off edges. 6.3.5 Cmu Cs Academy
Using centerX , centerY , and rotateAngle within a repeating loop.
To make an object bounce, you must check its edges against the canvas width/height. This function runs automatically multiple times per second
In the "Continuous Cartwheels" version (6.3.5), the objective is to make a stick person move horizontally while rotating.
If you are moving a complex character, ensure all parts are in a single Group . If you only move one part, the stick figure will "fall apart" as it moves. Why This Lesson Matters Common Pitfalls and Solutions Successfully animate a group
Unit 6 is a turning point in the CMU CS Academy curriculum. It shifts from static drawings to . Mastering 6.3.5 proves you can handle multiple variables changing at once—a fundamental skill for game development and advanced simulation.
